Saturday, May 12, 2012

End of Week


    Well here we are at the end of the week and what have I learned? I learned not to attempt a sprint when not all of the variables are in your hands. You see, I decided to go ahead and try developing a game using a different game engine that I was only somewhat familiar with. This worked out ok to begin with but once I needed to get to more of the in depth parts of my game errors starting stacking. Because I was using code that someone else had written, my errors ended up being buried in hundreds of lines of someone else's code that I had to then decipher. So debugging takes almost twice as long as normal.

I have muscled through though and am where I had hoped to be on about Wednesday. I have the basic functionality down, and even worked on some art assets. So I am at the point now where I need to start adding some depth to the game. Making levels, creating some different bad guys and so on. I am ok with making a week long sprint in to a two week sprint at the cost of a bit of my pride. The point is that I am not giving up and this game is going to get done. I don’t care if it makes me a million dollars, I just need to see that I can do it all from scratch by myself.
Goodnight,
~Justin

Monday, May 7, 2012

Monday Status Update

Well I have been programming (with a break here and there to recharge) since about ten this morning. It is now six o'clock so I figured I would make an update. Firstly the game that I am making is sort of a Castle Defense meets Smashing type of game. The basis being that you are a castle guard hired to protect the gems that are held in the castle. Waves of thieves then come down from the mountains and try to steal the gems from the castle and you must tap them so they cannot rob the castle blind!

So far today I have been able to make the bad guys spawn on various paths and start walking towards the other side of the screen. If you tap them while heading towards the castle, they turn in to a little ghost and disappear. If they make it to the castle they then turn around and start heading back to the mountains. If you tap them while they are heading back, they drop the gem that they stole and you can tap it to get it back. If they make it back to the mountains then you lose that gem. Lose too many gems and you have lost the round!

Fairly simple game premise but I have enjoyed the small amount of game play I have been able to get at this point so I am still pretty positive!
See you guys tomorrow!
~Justin

The Sprint!

So this semester is over and now I have one week before my summer classes start. So I am going to do a good old fashioned programming sprint and see if I can make a full game from scratch in one week! It is going to be crazy but I am going to try and break it down like this:

Monday: 
Basic game mechanics working with maybe a few of the features working.
Tuesday:
The remainder of the features, balancing.
Wednesday:
Level development, art work.
Thursday:
Menus, splash screen and so on.
Friday:
Polishing and stress testing.
Saturday:
Publish!

It is going to be a crazy week but I know I can do it!
Wish me luck and I will keep you posted on the progress.
~Justin