Well here we are at the end of the week and what have I learned? I learned not to attempt a sprint when not all of the variables are in your hands. You see, I decided to go ahead and try developing a game using a different game engine that I was only somewhat familiar with. This worked out ok to begin with but once I needed to get to more of the in depth parts of my game errors starting stacking. Because I was using code that someone else had written, my errors ended up being buried in hundreds of lines of someone else's code that I had to then decipher. So debugging takes almost twice as long as normal.
I have muscled through though and am where I had hoped to be on about Wednesday. I have the basic functionality down, and even worked on some art assets. So I am at the point now where I need to start adding some depth to the game. Making levels, creating some different bad guys and so on. I am ok with making a week long sprint in to a two week sprint at the cost of a bit of my pride. The point is that I am not giving up and this game is going to get done. I don’t care if it makes me a million dollars, I just need to see that I can do it all from scratch by myself.
Goodnight,
~Justin